Talk:Map Game rules

War Algorithm
90.244.85.98 05:26, June 5, 2012 (UTC)
 * State of Economy: +100 (Best), +75 (Okay), +50 (Mild), +25 (Poor), 0 (Nonexistant)
 * Many or major defences and fortified places: + 10
 * War Weariness: -5 Every turn while in war, after the first turn
 * Technology: 0-100; with 0 being the worst, 50 being normal and 100 being ahead of time.
 * Knowledge of landscape: +20 for in one's homeland, + 10 for waring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a deistant realm that is not even on your continent.
 * Morale: -10 In face of larger army, - 20 for completely surrounded, +5 for in face of a smaller army, +10 for surrounding enemy
 * Storming on to a coastline from the sea or on to an island, the attacker - 10 and defender + gains 10.
 * Storming in to a desert or jungel the, attacker - 10 and + defender gains 10.
 * Nuclear war gives the attomic user +12.
 * Religious, ethnic and cultural war motives = + 5 to the attacker.
 * Strength: # of troops divided by a factor of 1,000 (ie, 1,000,000 =1,000 pints)
 * Add the totals up and find the biggest total. The biggest winns.
 * Do this for every turn your waring in.