Frigid World Map Game

Information
In a world that faced extensive nuclear development, war and hyper-destruction in 1962. The human survivors live in a cold hell produced by an atmospheric overcast and formation of an ice sheet Meanwhile very few other species survive (basically temperate, boral, tundra, Alpine and polar types), with most animals and plants living near the humans. Oceans and other large bodies of water are rare, although they are present under most of the ice. 500 years have passed and the world is reborn. The goal is to be the most successful nation living around the equators and try restore the earth to it's glory.

Rules

 * Technology is around the World War I period by this time.
 * Most nations live in what would be OTL's Colombia, Venezuela, Mexico, Brazil, Central America, Southern United States, Africa, the Arabian Peninsula, India, Indochina, Southern China, Oceania, Fiji, Samoa, Greece and part of the ice around it.
 * There is nothing at the poles but ice.
 * No starting nation can go beyond 25,000,000 people at start time. Only annexing nations will create a new land with over 25,00,000 people in it.
 * Be plausible.
 * All mountains are ice-capped, except for K2 and Everest, who just peep above it by about 2,000ft.
 * Occasionally, roughly every 20 years or so, an area of ice will thaw and collapse into the ocean around the Faeroe. Islands, New Zealand, Quebec, Japan, Kugalan Islands and the Falklands; including everything on top of it.
 * Rain is uncommon in most parts of the world, so water is produced mostly from molten ice.
 * A common world goal is cause a global warming and to uncover all the oceans.
 * No nukes for 50 years.
 * Turns will go by whole years.
 * A new turn starts at 20:00 GMT everyday.
 * The game end when we reach present day technology. Technological development is at a normal pace. The end Year is 598.
 * Use the war algorithm.

Referees
Whipsnade (talk) 21:41, April 22, 2013 (UTC)

Mapmakers
Whipsnade (talk) 21:41, April 22, 2013 (UTC)